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XVoltyxX
What is cheating?
z Everspace 2 - Page 8 (1)
Posts: 2
Joined: Thu Apr 13, 2023 1:26 am
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Re: z Everspace 2

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Postby XVoltyxX »

Stamp wrote:

Thu Apr 13, 2023 10:28 pm

Quick question regarding the editing of items. I assume you mean changing the templateID to the "blueprint ship module" ? Is that the only change needed or do I need to change the variantID or any other value in the Tooltip editor ?

If its only the templateID , I cant seem to get it working. As I cannot use that Item after editing it... also I can still sell it at a vendor. Would be appreciativ if someone could answer my question z Everspace 2 - Page 8 (2).

Or let me ask another question has anyone got ALL ship modules unlocked , if so could you confirm that the "interceptor" only has ONE tier IV wing option (would be the Stalker IV) then I am not going mental and I actually farmed everything from the increased loot table.

that should be all that's required although originally i modified "nanobots small" at the 1st ship dealer and after changing the template id then swap over to the shop tab, the only interaction is [] Get, make sure you're swapping tabs to save the changes on the item.

Second time was at the beginning of the game using liquor commodity I got as a drop and the same process as above except using the storage tab to "[] Get" instead of the shop tab since homebase doesn't have one.

Amount seemingly doesn't affect anything whole stack will be consumed anyways unless you have the other tables duplicate option on. Rarity only pertains to the catalyst blueprints i believe.

How to use this cheat table?

  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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thomm9923
Cheater
z Everspace 2 - Page 8 (4)
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Re: z Everspace 2

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Postby thomm9923 »

Nice table.

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acecel
Expert Cheater
z Everspace 2 - Page 8 (5)
Posts: 885
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Re: z Everspace 2

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Postby acecel »

Stamp wrote:

Thu Apr 13, 2023 10:28 pm

XVoltyxX wrote:

Thu Apr 13, 2023 1:33 am

browdybrembo wrote:

Thu Apr 13, 2023 12:09 am

I'd like to know too, bc at the moment i literally only got 2 modules after hours

you can use the table tooltip editor to change an item such as a commodity into modules, colors, blueprints, etc. then use them in homebase storage or a shop, you can't sell em. Also can use gideons table and activate the duplicate option so when you use the module item it doesn't disappear otherwise youll be constantly crafting and editing into module.

Quick question regarding the editing of items. I assume you mean changing the templateID to the "blueprint ship module" ? Is that the only change needed or do I need to change the variantID or any other value in the Tooltip editor ?

If its only the templateID , I cant seem to get it working. As I cannot use that Item after editing it... also I can still sell it at a vendor. Would be appreciativ if someone could answer my question z Everspace 2 - Page 8 (6).

Or let me ask another question has anyone got ALL ship modules unlocked , if so could you confirm that the "interceptor" only has ONE tier IV wing option (would be the Stalker IV) then I am not going mental and I actually farmed everything from the increased loot table.

I also don't understand how to edit items to get ship visual modules, if anyone can explain it clearly as i don't see how you can know the "target templateID" number ? z Everspace 2 - Page 8 (7)

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Iwadoshi
Cheater
z Everspace 2 - Page 8 (9)
Posts: 43
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Re: z Everspace 2

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Postby Iwadoshi »

acecel wrote:

Fri Apr 14, 2023 5:15 am

I also don't understand how to edit items to get ship visual modules, if anyone can explain it clearly as i don't see how you can know the "target templateID" number ? z Everspace 2 - Page 8 (10)

This is what I did to get me 'em ship modules:

Spoiler
  1. Stuff your inventory with whatever junk you aren't going to miss;
  2. Find a place where you can freely Save/Load the game;
  3. Use Item Tooltip Pointer in the CT and hover your cursor over said junk and change its Template ID, ItemLevel & Rarity to:
    z Everspace 2 - Page 8 (11)
    • For Template ID use CT's dropdown menu and choose whichever star system you're currently in (I'm in the second one, hence the SIGNAL_DECODER_SYSTEM2);
    • For ItemLevel use 30;
    • For Rarity use 4 (or 5 - it doesn't really matter at this point, you'll see why);
  4. Do so to as many junk items as you want, save the game and then load it - you should see that every item you've edited so far has been changed into a single Level 30 Rare Signal Decoder (it's why there is no point in setting Rarity to higher than 4);
  5. Use 'em!
  6. Set the CT's LootQuantityFactor to a big number of your choice:
    z Everspace 2 - Page 8 (12)
    • But remember that setting the number to something ungodly might cause the game to behave in an unexpected manner (like freezing or crashing);
  7. Clear a few Signal locations and enjoy your shiny new ship modules!

This method is possibly quite the inefficient one but it works for me.

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Stamp
What is cheating?
z Everspace 2 - Page 8 (13)
Posts: 2
Joined: Thu Apr 13, 2023 10:24 pm
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Re: z Everspace 2

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Postby Stamp »

Nice !

@Iwadoshi, any chance you could do me a big favour and check if theres only ONE tier IV wing module for the interceptor ? The Stalker IV.

I just need confirmation that I am not going coockoo also I like to get all zhe loot.

Thanks a bunch.

And yes I also did it that way but after a couple of runs the modules didnt drop anymore and I only got one tier IV mod. So I was just wondering.

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tsardonix
Noobzor
z Everspace 2 - Page 8 (14)
Posts: 11
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Re: z Everspace 2

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Postby tsardonix »

There is a duplicate address in the Primary and secondary weapon pointers damage factor and rate of fire
Primary:
219951795e0

Secondary
21995ed1f40

[Link]

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Manji
Expert Cheater
z Everspace 2 - Page 8 (16)
Posts: 120
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Re: z Everspace 2

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Postby Manji »

WintermuteX wrote:

Wed Apr 12, 2023 9:20 am

Kami101 wrote:

Tue Apr 11, 2023 5:23 am

jonaaa wrote:

Tue Apr 11, 2023 12:39 am

Attribute IDs for Signal Decoders:

89515 - Mines on Death (+60%)
89594 - Two Bosses (+100%)
89710 - Evolution (+100%)
89525 - Enemy Regen (+40%)
89582 - No EMP (+60%)
89642 - Jarred Sensors (+30%)
89685 - Strength in Death (+120%) (this one is special, you can probably mess with values to make it more intense)

89571 - Overleveled (+100%)
89604 - Corrosive Death (+60%)

89551 - Swift Enemies (+100%)

89617 - G&B Allies (-30%)

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acecel
Expert Cheater
z Everspace 2 - Page 8 (17)
Posts: 885
Joined: Sun Apr 09, 2017 1:32 am
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Re: z Everspace 2

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Postby acecel »

Iwadoshi wrote:

Fri Apr 14, 2023 10:52 am

acecel wrote:

Fri Apr 14, 2023 5:15 am

I also don't understand how to edit items to get ship visual modules, if anyone can explain it clearly as i don't see how you can know the "target templateID" number ? z Everspace 2 - Page 8 (18)

This is what I did to get me 'em ship modules:

Spoiler
  1. Stuff your inventory with whatever junk you aren't going to miss;
  2. Find a place where you can freely Save/Load the game;
  3. Use Item Tooltip Pointer in the CT and hover your cursor over said junk and change its Template ID, ItemLevel & Rarity to:
    z Everspace 2 - Page 8 (19)
    • For Template ID use CT's dropdown menu and choose whichever star system you're currently in (I'm in the second one, hence the SIGNAL_DECODER_SYSTEM2);
    • For ItemLevel use 30;
    • For Rarity use 4 (or 5 - it doesn't really matter at this point, you'll see why);
  4. Do so to as many junk items as you want, save the game and then load it - you should see that every item you've edited so far has been changed into a single Level 30 Rare Signal Decoder (it's why there is no point in setting Rarity to higher than 4);
  5. Use 'em!
  6. Set the CT's LootQuantityFactor to a big number of your choice:
    z Everspace 2 - Page 8 (20)
    • But remember that setting the number to something ungodly might cause the game to behave in an unexpected manner (like freezing or crashing);
  7. Clear a few Signal locations and enjoy your shiny new ship modules!

This method is possibly quite the inefficient one but it works for me.

Thanks a lot ! z Everspace 2 - Page 8 (21)

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Iwadoshi
Cheater
z Everspace 2 - Page 8 (23)
Posts: 43
Joined: Fri Sep 27, 2019 6:32 pm
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Re: z Everspace 2

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Postby Iwadoshi »

Stamp wrote:

Fri Apr 14, 2023 3:04 pm

@Iwadoshi, any chance you could do me a big favour and check if theres only ONE tier IV wing module for the interceptor ? The Stalker IV.

I just need confirmation that I am not going coockoo also I like to get all zhe loot.

I'll check it out, but I'm pretty sure that there's only one Tier IV wing module for all the heavy-class ships, the Striker medium-class ship & the Vanguard light-class ship (those are the ships that I currently have on my save), so I think it's safe to assume this is also the case for the Interceptor. I'd be glad to be proven wrong though!

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RedKaezar
Cheater
z Everspace 2 - Page 8 (24)
Posts: 45
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Re: z Everspace 2

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Postby RedKaezar »

I currently only have one tier 4 wings for each of the 9 ship classes. Under player data, it says I have collected 198/209 ship modules. No further modules will drop from any HRA drops, regardless of how high i modify the dropcount. Still 11 unaccounted for.

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browdybrembo
Expert Cheater
z Everspace 2 - Page 8 (25)
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Re: z Everspace 2

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Postby browdybrembo »

RedKaezar wrote:

Fri Apr 14, 2023 10:18 pm

I currently only have one tier 4 wings for each of the 9 ship classes. Under player data, it says I have collected 198/209 ship modules. No further modules will drop from any HRA drops, regardless of how high i modify the dropcount. Still 11 unaccounted for.

with higher dropcount there's lots more loot, how did you manage to get rid of the loot that you didn't need? Like i modified hra decoder to legendary then used gideons table to duplicate it multiple times. i activate and beat the hra's. since we activate up to 5 in area, all the loot that i didn't pick up is staying there. with a dropcount of 10, there's a ton of loot in that area. if i activate more, loot keeps stacking up in that area. i tried reloading game and restarting my pc but that loot is still there. do you know how i can get rid of them without having to taking them and then dismantling?

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acecel
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z Everspace 2 - Page 8 (26)
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Re: z Everspace 2

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Postby acecel »

browdybrembo wrote:

Fri Apr 14, 2023 11:29 pm

RedKaezar wrote:

Fri Apr 14, 2023 10:18 pm

I currently only have one tier 4 wings for each of the 9 ship classes. Under player data, it says I have collected 198/209 ship modules. No further modules will drop from any HRA drops, regardless of how high i modify the dropcount. Still 11 unaccounted for.

with higher dropcount there's lots more loot, how did you manage to get rid of the loot that you didn't need? Like i modified hra decoder to legendary then used gideons table to duplicate it multiple times. i activate and beat the hra's. since we activate up to 5 in area, all the loot that i didn't pick up is staying there. with a dropcount of 10, there's a ton of loot in that area. if i activate more, loot keeps stacking up in that area. i tried reloading game and restarting my pc but that loot is still there. do you know how i can get rid of them without having to taking them and then dismantling?

If only the game was multiplayer/coop, i would gladly become your temporary trashbin/ship/helper z Everspace 2 - Page 8 (27)

Not related, did you guys found Legendary Secondary Weapons ? I have managed to get legendary for every single slot except secondary weapon for some reason, and it has been like that a while z Everspace 2 - Page 8 (28) (i'm level 17 in case it's linked to that ?)

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browdybrembo
Expert Cheater
z Everspace 2 - Page 8 (29)
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Re: z Everspace 2

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Postby browdybrembo »

acecel wrote:

Sat Apr 15, 2023 12:05 am

browdybrembo wrote:

Fri Apr 14, 2023 11:29 pm

RedKaezar wrote:

Fri Apr 14, 2023 10:18 pm

I currently only have one tier 4 wings for each of the 9 ship classes. Under player data, it says I have collected 198/209 ship modules. No further modules will drop from any HRA drops, regardless of how high i modify the dropcount. Still 11 unaccounted for.

with higher dropcount there's lots more loot, how did you manage to get rid of the loot that you didn't need? Like i modified hra decoder to legendary then used gideons table to duplicate it multiple times. i activate and beat the hra's. since we activate up to 5 in area, all the loot that i didn't pick up is staying there. with a dropcount of 10, there's a ton of loot in that area. if i activate more, loot keeps stacking up in that area. i tried reloading game and restarting my pc but that loot is still there. do you know how i can get rid of them without having to taking them and then dismantling?

If only the game was multiplayer/coop, i would gladly become your temporary trashbin/ship/helper z Everspace 2 - Page 8 (30)

Not related, did you guys found Legendary Secondary Weapons ? I have managed to get legendary for every single slot except secondary weapon for some reason, and it has been like that a while z Everspace 2 - Page 8 (31) (i'm level 17 in case it's linked to that ?)

lmaoo z Everspace 2 - Page 8 (32) ...seriously tho, i had the worst rng and so i had to make multiple legendary hra's with lootcount of upto 20, now theres soo much loot in one area that if wanted to do it again, theres a noticable lag. do you know anyway i can get rid of them easily?

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Iwadoshi
Cheater
z Everspace 2 - Page 8 (34)
Posts: 43
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Re: z Everspace 2

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Postby Iwadoshi »

Stamp wrote:

Fri Apr 14, 2023 3:04 pm

So I was just wondering.

RedKaezar wrote:

Fri Apr 14, 2023 10:18 pm

No further modules will drop [...]

Y-y-yup, no module drops after a while & only one Tier IV wing module per ship. I wonder if we broke the game somehow.

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acecel
Expert Cheater
z Everspace 2 - Page 8 (35)
Posts: 885
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Re: z Everspace 2

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Postby acecel »

browdybrembo wrote:

Sat Apr 15, 2023 12:24 am


lmaoo z Everspace 2 - Page 8 (36) ...seriously tho, i had the worst rng and so i had to make multiple legendary hra's with lootcount of upto 20, now theres soo much loot in one area that if wanted to do it again, theres a noticable lag. do you know anyway i can get rid of them easily?

If the zone is an instanced area you created with a signal decoder i think you can close it while on the map by clicking "Discard".
But if it's on a normal area then there is no way as far as i know.

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z Everspace 2 - Page 8 (2025)

FAQs

What is the best ship in Everspace 2? ›

The Vindicator is the best Heavy ship in Everspace 2.

The Bomber and Gunship are also excellent choices, so players can't go wrong with any Heavy Ship. The Vindicator's Reanimator ability allows players to construct up to five combat drones to support them in battle.

What is the best weapon in Everspace 2 early game? ›

Flak. The Flak cannon is the best medium-range weapon in Everspace 2. It fires a single, concentrated burst that explodes upon impact, dealing damage in a radius around it. The Flak weapon deals incredible amounts of Kinetic damage, and the Energy damage isn't bad either.

What is the best strategy in Everspace 2? ›

Circle Strafe. Circle strafing is perhaps the most important combat tactic to employ in Everspace 2. This involves wiggling your ship in a circular pattern to avoid enemy fire. Doing so can easily cut the damage you receive in half, so remember to do it in every engagement.

How do you get ships in Everspace 2? ›

Everspace 2 players hoping to acquire a new ship will first need to complete several sections of the main story. Specifically, they must complete all the main story missions up until Spares and Scrap. This chapter unlocks the ability to travel to Nephtys Plains, where the game's first ship dealer can be found.

What is the max level in Everspace 2? ›

Like any action RPG, Everspace 2 has a level cap, topping out at 30. Every five levels, you get three Hero perk choices, but you can only take one from that tier. Don't worry – respeccing becomes available later on if you want to experiment and play around.

Can you destroy colonial warships in Everspace? ›

Colonial Warship

After three waves of the Okkar invasion after spending too much time in a zone, several massive Colonial Warships jump in. Warships have a health bar, but are unable to be destroyed completely. The nine beam turrets on the ships can all be destroyed, but it is very difficult to do so.

What is the best secondary weapon in Everspace 2? ›

Undoubtedly one of the best secondary weapons in Everspace 2, Cruise Missiles can deal damage in the hundreds of thousands under certain conditions. This is due to their staggeringly high Kinetic and Energy damage outputs that can be fatal in the right pilot's hands.

How many hours is Everspace 2? ›

An approximately 20 to 30 hour-long campaign and various side missions will lead you into the endgame. Imagine a Hack & Slash Action-RPG with all the bells and whistles: classes, random loot, skills, talents, and more... but in space.

How to get legendary items in Everspace 2? ›

Legendaries are primarily obtained by doing Ancient Rifts and opening Reliquaries (received from Incursions). Reliquaries always have one legendary, either of its specific equipment type if it has a suffix or any type.

How to make fast money in Everspace 2? ›

Take any heavy ship (Bmbr, Vind, Gnshp) and load it with all the low demand commodities for sale at Prescott starbase from all the shops. Then take the load to Khione or Drake and sell them as high demand items (It's REALLY fast once you have your fast travel net running). I was able to net around 100-150k per trip.

What is the difference between firepower and precision in Everspace 2? ›

Firepower: Increases all kinetic and energy damage by a percentage value. Precision: Increases critical hit chance and critical hit damage multiplier.

Can you mine in Everspace 2? ›

You can help by expanding or improving it. Mining in Everspace 2 is the process of collecting ores and crystals directly from the environment.

Can you go to planets in Everspace 2? ›

Everspace 2 doesn't always take place in space either because there are some levels where you get to visit different planets too. You never get to land on planets and explore on foot, but I do admire the change in scenery when you do some missions in the game.

Where is the hidden stash in Everspace 2? ›

Players who take time to really explore every corner of the deep, open world of space will often be rewarded by finding these containers and the hidden treasures within. One named hidden stash, the Ceto Outlaw Outpost Hidden Stash, can be found by searching a cluster of asteroids the area near Union Bridge.

What is the best Tier 2 ship? ›

best ship for tier 2 | Fandom. Yes, Duncan is a well-balanced ship. But you can also use the Caio Duilio if you prefer a more gun-oriented ship.

Can you change ships in Everspace 2? ›

And if you discover a new one at the dealer, you have a variety of purchase options. (use the new ship directly and sell the old one / use the new one and put the old one in base / put the new one in base).

Which type of ship is best in World of Warships? ›

Destroyers are the fastest and most agile type of warship. They are lightly armored and possess excellent handling characteristics. In terms of their weaponry, the torpedo armament they carry packs some serious punch—enough to damage or destroy even the toughest warships.

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